067ef1f5571d0c46bc263a7b013f5f08274ce6b3
- 3D scene: Threlte/Three.js with starfield, orbit lines, planet meshes, sun glow, OrbitControls (orbit/zoom/pan), point lighting - 2D velocity tails: gradient lines showing planet velocity direction/magnitude - New WASM API: get_body_velocities_at_epoch(), get_orbit_points() - Orbit ellipses computed in Rust, rendered in both 2D and 3D views - Ecliptic-to-Three.js coordinate mapping (Y-up convention) - View toggle now switches between working 2D and 3D renderers Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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58.5%
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23.7%
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