Initial project setup: Rust/WASM solar system simulator with SvelteKit frontend

- Rust workspace with 4 crates: orbital-mechanics, mass-driver-core, mass-driver-wasm, mass-driver-backend
- Keplerian orbital mechanics engine with JPL elements for 14 bodies (Sun, 8 planets, Pluto, Ceres, Europa, Titan, Ganymede)
- Kepler equation solver and orbital position computation compiled to WASM
- SvelteKit frontend with Tailwind CSS, Canvas2D renderer showing animated solar system
- Orbit ellipses, planet dots with labels, Sun glow, grid, scale bar, pan/zoom controls
- Time controls (play/pause, 5 speed levels, date picker) driving live simulation
- 2D/3D view toggle (3D placeholder for Threlte integration)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-07 22:06:30 -07:00
commit 5efe0736ac
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frontend/vite.config.ts Normal file
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import { sveltekit } from '@sveltejs/kit/vite';
import { defineConfig } from 'vite';
import wasm from 'vite-plugin-wasm';
import tailwindcss from '@tailwindcss/vite';
export default defineConfig({
plugins: [
wasm(),
tailwindcss(),
sveltekit(),
],
build: {
target: 'esnext',
},
optimizeDeps: {
exclude: ['mass-driver-wasm'],
},
server: {
fs: {
allow: ['..'],
},
},
});