Initial project setup: Rust/WASM solar system simulator with SvelteKit frontend
- Rust workspace with 4 crates: orbital-mechanics, mass-driver-core, mass-driver-wasm, mass-driver-backend - Keplerian orbital mechanics engine with JPL elements for 14 bodies (Sun, 8 planets, Pluto, Ceres, Europa, Titan, Ganymede) - Kepler equation solver and orbital position computation compiled to WASM - SvelteKit frontend with Tailwind CSS, Canvas2D renderer showing animated solar system - Orbit ellipses, planet dots with labels, Sun glow, grid, scale bar, pan/zoom controls - Time controls (play/pause, 5 speed levels, date picker) driving live simulation - 2D/3D view toggle (3D placeholder for Threlte integration) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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frontend/vite.config.ts
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frontend/vite.config.ts
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import { sveltekit } from '@sveltejs/kit/vite';
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import { defineConfig } from 'vite';
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import wasm from 'vite-plugin-wasm';
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import tailwindcss from '@tailwindcss/vite';
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export default defineConfig({
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plugins: [
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wasm(),
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tailwindcss(),
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sveltekit(),
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],
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build: {
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target: 'esnext',
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},
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optimizeDeps: {
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exclude: ['mass-driver-wasm'],
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},
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server: {
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fs: {
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allow: ['..'],
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},
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},
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});
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