Initial project setup: Rust/WASM solar system simulator with SvelteKit frontend
- Rust workspace with 4 crates: orbital-mechanics, mass-driver-core, mass-driver-wasm, mass-driver-backend - Keplerian orbital mechanics engine with JPL elements for 14 bodies (Sun, 8 planets, Pluto, Ceres, Europa, Titan, Ganymede) - Kepler equation solver and orbital position computation compiled to WASM - SvelteKit frontend with Tailwind CSS, Canvas2D renderer showing animated solar system - Orbit ellipses, planet dots with labels, Sun glow, grid, scale bar, pan/zoom controls - Time controls (play/pause, 5 speed levels, date picker) driving live simulation - 2D/3D view toggle (3D placeholder for Threlte integration) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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frontend/tsconfig.json
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frontend/tsconfig.json
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{
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"extends": "./.svelte-kit/tsconfig.json",
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"compilerOptions": {
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"rewriteRelativeImportExtensions": true,
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"allowJs": true,
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"checkJs": true,
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"esModuleInterop": true,
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"forceConsistentCasingInFileNames": true,
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"resolveJsonModule": true,
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"skipLibCheck": true,
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"sourceMap": true,
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"strict": true,
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"moduleResolution": "bundler"
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}
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// Path aliases are handled by https://svelte.dev/docs/kit/configuration#alias
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// except $lib which is handled by https://svelte.dev/docs/kit/configuration#files
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//
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// To make changes to top-level options such as include and exclude, we recommend extending
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// the generated config; see https://svelte.dev/docs/kit/configuration#typescript
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}
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