Initial project setup: Rust/WASM solar system simulator with SvelteKit frontend
- Rust workspace with 4 crates: orbital-mechanics, mass-driver-core, mass-driver-wasm, mass-driver-backend - Keplerian orbital mechanics engine with JPL elements for 14 bodies (Sun, 8 planets, Pluto, Ceres, Europa, Titan, Ganymede) - Kepler equation solver and orbital position computation compiled to WASM - SvelteKit frontend with Tailwind CSS, Canvas2D renderer showing animated solar system - Orbit ellipses, planet dots with labels, Sun glow, grid, scale bar, pan/zoom controls - Time controls (play/pause, 5 speed levels, date picker) driving live simulation - 2D/3D view toggle (3D placeholder for Threlte integration) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
17
frontend/svelte.config.js
Normal file
17
frontend/svelte.config.js
Normal file
@@ -0,0 +1,17 @@
|
||||
import adapter from '@sveltejs/adapter-auto';
|
||||
|
||||
/** @type {import('@sveltejs/kit').Config} */
|
||||
const config = {
|
||||
compilerOptions: {
|
||||
// Force runes mode for the project, except for libraries. Can be removed in svelte 6.
|
||||
runes: ({ filename }) => (filename.split(/[/\\]/).includes('node_modules') ? undefined : true)
|
||||
},
|
||||
kit: {
|
||||
// adapter-auto only supports some environments, see https://svelte.dev/docs/kit/adapter-auto for a list.
|
||||
// If your environment is not supported, or you settled on a specific environment, switch out the adapter.
|
||||
// See https://svelte.dev/docs/kit/adapters for more information about adapters.
|
||||
adapter: adapter()
|
||||
}
|
||||
};
|
||||
|
||||
export default config;
|
||||
Reference in New Issue
Block a user