Initial project setup: Rust/WASM solar system simulator with SvelteKit frontend

- Rust workspace with 4 crates: orbital-mechanics, mass-driver-core, mass-driver-wasm, mass-driver-backend
- Keplerian orbital mechanics engine with JPL elements for 14 bodies (Sun, 8 planets, Pluto, Ceres, Europa, Titan, Ganymede)
- Kepler equation solver and orbital position computation compiled to WASM
- SvelteKit frontend with Tailwind CSS, Canvas2D renderer showing animated solar system
- Orbit ellipses, planet dots with labels, Sun glow, grid, scale bar, pan/zoom controls
- Time controls (play/pause, 5 speed levels, date picker) driving live simulation
- 2D/3D view toggle (3D placeholder for Threlte integration)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-07 22:06:30 -07:00
commit 5efe0736ac
45 changed files with 4626 additions and 0 deletions

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<script lang="ts">
import { onMount, onDestroy } from 'svelte';
import { SolarSystem2DRenderer } from '$lib/render/canvas2d/SolarSystem2D';
import { simulation } from '$lib/stores/simulation.svelte';
import { getBodyPositions, getBodyInfos, getOrbitPoints } from '$lib/wasm/bridge';
let canvas: HTMLCanvasElement;
let renderer: SolarSystem2DRenderer;
let animFrameId: number;
let orbitsComputed = false;
function computeOrbits() {
const bodyCount = simulation.bodyInfos.length;
for (let i = 1; i < bodyCount; i++) {
const points = getOrbitPoints(i, simulation.currentJD, 360);
if (points.length > 0) {
renderer.updateOrbit(i, points);
}
}
orbitsComputed = true;
}
onMount(() => {
renderer = new SolarSystem2DRenderer(canvas);
if (simulation.wasmReady) {
simulation.bodyInfos = getBodyInfos();
}
let lastTime = performance.now();
let frameCount = 0;
function mainLoop() {
const now = performance.now();
const dt = (now - lastTime) / 1000;
lastTime = now;
simulation.advanceTime(dt);
if (simulation.wasmReady) {
simulation.bodyPositions = getBodyPositions(simulation.currentJD);
renderer.updateBodies(simulation.bodyInfos, simulation.bodyPositions);
// Compute orbits on first frame and refresh every 600 frames (~10s)
if (!orbitsComputed || frameCount % 600 === 0) {
computeOrbits();
}
}
renderer.render();
frameCount++;
animFrameId = requestAnimationFrame(mainLoop);
}
mainLoop();
});
onDestroy(() => {
if (animFrameId) cancelAnimationFrame(animFrameId);
renderer?.destroy();
});
</script>
<canvas
bind:this={canvas}
class="w-full h-full block"
style="cursor: grab;"
></canvas>

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<script lang="ts">
import { simulation } from '$lib/stores/simulation.svelte';
const speedOptions = [
{ label: '1x', value: 1 },
{ label: '4x', value: 4 },
{ label: '12x', value: 12 },
{ label: '52x', value: 52 },
{ label: '260x', value: 260 },
];
function handleDateInput(e: Event) {
const input = e.target as HTMLInputElement;
const [year, month, day] = input.value.split('-').map(Number);
if (year && month && day) {
simulation.setDate(year, month, day);
}
}
</script>
<div class="flex items-center gap-3 px-4 py-2 bg-[var(--bg-panel)] rounded-lg border border-white/5">
<!-- Play/Pause -->
<button
onclick={() => simulation.togglePlay()}
class="w-8 h-8 flex items-center justify-center rounded hover:bg-white/10 transition-colors"
title={simulation.isPlaying ? 'Pause' : 'Play'}
>
{#if simulation.isPlaying}
<svg width="14" height="14" viewBox="0 0 14 14" fill="currentColor">
<rect x="2" y="1" width="3.5" height="12" rx="1" />
<rect x="8.5" y="1" width="3.5" height="12" rx="1" />
</svg>
{:else}
<svg width="14" height="14" viewBox="0 0 14 14" fill="currentColor">
<polygon points="2,1 12,7 2,13" />
</svg>
{/if}
</button>
<!-- Speed selector -->
<div class="flex gap-1">
{#each speedOptions as opt}
<button
onclick={() => { simulation.playbackSpeed = opt.value; }}
class="px-2 py-0.5 text-xs rounded transition-colors {simulation.playbackSpeed === opt.value
? 'bg-[var(--accent-blue)] text-white'
: 'text-[var(--text-secondary)] hover:bg-white/5'}"
>
{opt.label}
</button>
{/each}
</div>
<!-- Separator -->
<div class="w-px h-5 bg-white/10"></div>
<!-- Date display -->
<div class="flex items-center gap-2">
<span class="text-xs text-[var(--text-secondary)]">Date:</span>
<input
type="date"
value={simulation.currentDateStr}
onchange={handleDateInput}
class="bg-transparent text-sm text-[var(--text-primary)] border border-white/10 rounded px-2 py-0.5 [color-scheme:dark]"
/>
</div>
<!-- Week index -->
<span class="text-xs text-[var(--text-secondary)] ml-auto">
Week {simulation.currentWeekIndex.toLocaleString()}
</span>
</div>

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<script lang="ts">
import { simulation, type ViewMode } from '$lib/stores/simulation.svelte';
function setView(mode: ViewMode) {
simulation.viewMode = mode;
}
</script>
<div class="flex bg-[var(--bg-panel)] rounded-lg border border-white/5 overflow-hidden">
<button
onclick={() => setView('2d')}
class="px-3 py-1.5 text-xs font-medium transition-colors {simulation.viewMode === '2d'
? 'bg-[var(--accent-blue)] text-white'
: 'text-[var(--text-secondary)] hover:bg-white/5'}"
>
2D
</button>
<button
onclick={() => setView('3d')}
class="px-3 py-1.5 text-xs font-medium transition-colors {simulation.viewMode === '3d'
? 'bg-[var(--accent-blue)] text-white'
: 'text-[var(--text-secondary)] hover:bg-white/5'}"
>
3D
</button>
</div>

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<script lang="ts">
import { simulation } from '$lib/stores/simulation.svelte';
import Canvas2DView from './Canvas2DView.svelte';
// 3D view will be added in Phase 3
</script>
<div class="relative w-full h-full">
{#if simulation.viewMode === '2d'}
<Canvas2DView />
{:else}
<div class="w-full h-full flex items-center justify-center text-[var(--text-secondary)]">
<p class="text-sm">3D view coming soon...</p>
</div>
{/if}
</div>

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<script lang="ts">
import '../app.css';
import favicon from '$lib/assets/favicon.svg';
let { children } = $props();
</script>
<svelte:head>
<link rel="icon" href={favicon} />
<title>Mass Driver — Interplanetary Relay Network</title>
</svelte:head>
{@render children()}

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<script lang="ts">
import { onMount } from 'svelte';
import { simulation } from '$lib/stores/simulation.svelte';
import { initWasm } from '$lib/wasm/loader';
import { getBodyInfos } from '$lib/wasm/bridge';
import Viewport from './(simulator)/components/Viewport.svelte';
import TimeControls from './(simulator)/components/TimeControls.svelte';
import ViewToggle from './(simulator)/components/ViewToggle.svelte';
let wasmError = $state('');
onMount(async () => {
try {
await initWasm();
simulation.bodyInfos = getBodyInfos();
simulation.wasmReady = true;
// Start in Jan 2025 for a recognizable view
simulation.setDate(2025, 1, 1);
simulation.isPlaying = true;
} catch (e) {
wasmError = String(e);
console.error('Failed to load WASM module:', e);
}
});
</script>
<div class="h-screen w-screen flex flex-col bg-[var(--bg-primary)]">
<!-- Top bar -->
<header class="flex items-center justify-between px-4 py-2 bg-[var(--bg-secondary)] border-b border-white/5 shrink-0">
<div class="flex items-center gap-3">
<h1 class="text-sm font-bold tracking-wide text-[var(--text-primary)]">
MASS DRIVER
</h1>
<span class="text-xs text-[var(--text-secondary)]">Interplanetary Relay Network</span>
</div>
<ViewToggle />
</header>
<!-- Main content -->
<main class="flex-1 relative overflow-hidden">
{#if wasmError}
<div class="absolute inset-0 flex items-center justify-center">
<div class="bg-red-900/50 border border-red-500/30 rounded-lg p-6 max-w-md">
<h2 class="text-red-400 font-bold mb-2">Failed to load simulation engine</h2>
<p class="text-sm text-red-300/80">{wasmError}</p>
</div>
</div>
{:else if !simulation.wasmReady}
<div class="absolute inset-0 flex items-center justify-center">
<div class="text-center">
<div class="w-8 h-8 border-2 border-[var(--accent-blue)] border-t-transparent rounded-full animate-spin mx-auto mb-3"></div>
<p class="text-sm text-[var(--text-secondary)]">Initializing simulation engine...</p>
</div>
</div>
{:else}
<Viewport />
{/if}
</main>
<!-- Bottom bar: time controls -->
<footer class="px-4 py-2 bg-[var(--bg-secondary)] border-t border-white/5 shrink-0">
<TimeControls />
</footer>
</div>

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export const ssr = false;