Initial project setup: Rust/WASM solar system simulator with SvelteKit frontend

- Rust workspace with 4 crates: orbital-mechanics, mass-driver-core, mass-driver-wasm, mass-driver-backend
- Keplerian orbital mechanics engine with JPL elements for 14 bodies (Sun, 8 planets, Pluto, Ceres, Europa, Titan, Ganymede)
- Kepler equation solver and orbital position computation compiled to WASM
- SvelteKit frontend with Tailwind CSS, Canvas2D renderer showing animated solar system
- Orbit ellipses, planet dots with labels, Sun glow, grid, scale bar, pan/zoom controls
- Time controls (play/pause, 5 speed levels, date picker) driving live simulation
- 2D/3D view toggle (3D placeholder for Threlte integration)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-07 22:06:30 -07:00
commit 5efe0736ac
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frontend/src/app.css Normal file
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@import 'tailwindcss';
:root {
--bg-primary: #0a0a0f;
--bg-secondary: #12121a;
--bg-panel: #1a1a2e;
--text-primary: #e0e0e8;
--text-secondary: #8888a0;
--accent-blue: #4a9eff;
--accent-orange: #ff6a33;
--accent-green: #33ff88;
}
html, body {
margin: 0;
padding: 0;
height: 100%;
overflow: hidden;
background-color: var(--bg-primary);
color: var(--text-primary);
font-family: 'Inter', system-ui, -apple-system, sans-serif;
}