Initial project setup: Rust/WASM solar system simulator with SvelteKit frontend
- Rust workspace with 4 crates: orbital-mechanics, mass-driver-core, mass-driver-wasm, mass-driver-backend - Keplerian orbital mechanics engine with JPL elements for 14 bodies (Sun, 8 planets, Pluto, Ceres, Europa, Titan, Ganymede) - Kepler equation solver and orbital position computation compiled to WASM - SvelteKit frontend with Tailwind CSS, Canvas2D renderer showing animated solar system - Orbit ellipses, planet dots with labels, Sun glow, grid, scale bar, pan/zoom controls - Time controls (play/pause, 5 speed levels, date picker) driving live simulation - 2D/3D view toggle (3D placeholder for Threlte integration) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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frontend/src/app.css
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frontend/src/app.css
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@import 'tailwindcss';
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:root {
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--bg-primary: #0a0a0f;
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--bg-secondary: #12121a;
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--bg-panel: #1a1a2e;
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--text-primary: #e0e0e8;
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--text-secondary: #8888a0;
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--accent-blue: #4a9eff;
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--accent-orange: #ff6a33;
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--accent-green: #33ff88;
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}
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html, body {
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margin: 0;
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padding: 0;
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height: 100%;
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overflow: hidden;
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background-color: var(--bg-primary);
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color: var(--text-primary);
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font-family: 'Inter', system-ui, -apple-system, sans-serif;
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}
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