Initial project setup: Rust/WASM solar system simulator with SvelteKit frontend
- Rust workspace with 4 crates: orbital-mechanics, mass-driver-core, mass-driver-wasm, mass-driver-backend - Keplerian orbital mechanics engine with JPL elements for 14 bodies (Sun, 8 planets, Pluto, Ceres, Europa, Titan, Ganymede) - Kepler equation solver and orbital position computation compiled to WASM - SvelteKit frontend with Tailwind CSS, Canvas2D renderer showing animated solar system - Orbit ellipses, planet dots with labels, Sun glow, grid, scale bar, pan/zoom controls - Time controls (play/pause, 5 speed levels, date picker) driving live simulation - 2D/3D view toggle (3D placeholder for Threlte integration) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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crates/mass-driver-wasm/Cargo.toml
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crates/mass-driver-wasm/Cargo.toml
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[package]
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name = "mass-driver-wasm"
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version = "0.1.0"
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edition = "2021"
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[lib]
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crate-type = ["cdylib", "rlib"]
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[dependencies]
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orbital-mechanics = { path = "../orbital-mechanics" }
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mass-driver-core = { path = "../mass-driver-core" }
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wasm-bindgen = "0.2"
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serde-wasm-bindgen = "0.6"
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serde = { workspace = true }
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serde_json = { workspace = true }
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js-sys = "0.3"
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web-sys = { version = "0.3", features = ["console"] }
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[dev-dependencies]
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wasm-bindgen-test = "0.3"
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